HOW TO PLAY
Checkers may only move one diagonal space forward in the beginning of the
game. If your checker is located in the diagonal space nearest to your
opponent’s checker, then you can jump and capture that checker by jumping
over it. Once you capture the checker, you can take it off the board.
If you have the opportunity to jump your opponent’s checker, then you must do so. If you have the opportunity to jump your opponent’s checker in multiple parts of the board, then you can choose which checkers you’d like to jump.
If you’re capturing a checker, you can still only move forward once. But if the new position you land in gives you a direct opportunity to capture another checker, then you must keep going until you can’t capture any more of your opponent’s checkers.
King your checkers when they reach the end of your opponent’s board by placing one of your own captured pieces on top of it. The king can move forward and backward. Kings can still only move one diagonal space at a time during a non-capture move.
However, when a king is capturing checkers, it can move forward and backward on the same turn. Continue jumping and capturing your
opponent’s checkers until they are all removed from the board.
Once you have captured all of your opponent’s checkers, you have won the
game! Alternatively, you can also win when your opponent can’t make any
more moves
Great fun for indoors and outdoors (on nice dry days!)
- Suitable for indoor or outdoor use
- Great for all ages
